Building Tomorrow's AR/VR Creators
We started in 2019 with a belief that cross-platform game development shouldn't be exclusive to big studios. Six years later, we're helping Albanian developers enter the AR/VR space with practical skills.
How We Got Here
Back in early 2019, I was working on mobile games and noticed something frustrating. Every AR project required totally different code for iOS and Android. You'd basically build two games instead of one.
That inefficiency bothered me. So I started experimenting with cross-platform frameworks—Unity's AR Foundation, Unreal's platform abstraction layers. Took about eight months to really understand what worked. By autumn 2019, I'd built a working AR treasure hunt that ran identically on both platforms.
A friend asked if I could teach their team what I'd learned. That first workshop had seven people crammed into a borrowed office space in Tirana. We spent three weekends going through spatial mapping, gesture recognition, and platform-specific quirks. Everyone left with a working prototype.
Those seven people told others. By mid-2020, we had a waiting list. Now we run structured programs teaching developers how to create AR and VR experiences that work across devices without rewriting everything.




What Makes Our Approach Different
- You work on actual game projects from week one. No theory-only modules. By the end, you have portfolio pieces that demonstrate real capability.
- Our curriculum covers both Unity and Unreal workflows. You'll understand when to use AR Foundation versus native ARKit/ARCore, and how to manage cross-platform builds without constant debugging.
- Classes stay small—maximum twelve participants per session. This matters when you're troubleshooting spatial anchors or optimizing shader performance. You get actual feedback, not generic answers.
- We focus on the Albanian market context. Local device penetration, internet speeds, user behavior patterns. The games you build need to work here, not just in Silicon Valley test labs.
Who Teaches These Programs
Our instructors have shipped commercial AR and VR titles. They understand production pipelines, optimization challenges, and what actually matters when you're building for real users.

Liridona Krasniqi
Lead AR/VR Instructor
Liridona spent four years at a gaming studio in Pristina before returning to Tirana in 2021. She's shipped three cross-platform AR games with combined downloads exceeding 400,000. Her specialty is making complex spatial computing concepts understandable—students consistently mention her ability to explain why code works, not just what it does. She runs our advanced VR optimization workshops starting September 2025.